Tag: Monstrous Mishaps

  • Creating Bradley Bulle, the Loudmouth

    Welcome back to my not-quite-weekly series of character creation in my lovingly hand-crafted game, Monstrous Mishaps. As those who hang around here know (there are some of you, right? I’m not talking exclusively to a bunch of net-thrawling bots?), MM is a parody urban fantasy game where the characters are supernatural creatures in human form… light on the “supernatural creature,” heavy on the “human form.” Upholding the dark splendour of Vampyredom when your powers of hypnotism amounts of having vaguely sincere eyes isn’t easy!

    So far we have had a timid nerd of a Goblin, a happy-go-lucky occult investigator who’s actually a Dragon, a skeevy lawyer for a Demon, and a Giant with a need for speed. This week, the time has come to create a Loudmouth, which is to say, a human Harpy. Let’s make some noise.

    Since I decided last time to not go for the obvious archetypes, I’ll forego making this dude a shock jockey vlogger or something. Instead, let’s make him a big, burly nurse. Hey, just because you have a foul mouth it doesn’t mean you can’t be nurturing, it just means that it’s always going to be tough love! We’ll call him Bradley Bulle.

    As a health care professional, Brad will need a decent Quackery Score. Quackery is Derived from Camping and Nerdery, so let’s give him Basic (4) in both. Since I picture him as a big, looming guy, and of course he needs to be stubborn to deal with fussing patients, we’ll also give him Limited (3) Fitness and Limited (3) Grit. He’ll need to keep records, so we’ll let him have Limited (2) Paperpushing. Finally, we’ll give him Limited (2) Asskicking to better hold people down while they’re getting their shots.

    I figure that Brad was interested in biology from an early age, so I’ll say he was a Bug Fancier as a child and an Eco Brat as a teenager. That gives him +1 each to Nerdery and Camping, for Basic (5) in both, so he’s got some actual professional competence – a rarity in the setting he lives in! As a nurse, I figure he’s effectively a Blue-Collar Schmoe, even if he’s an unusually well-educated one, so add 1 to his Fitness, leaving him at Basic (4). He gets +1 to Dramatics and +1 to Grit from being a Loudmouth, giving him Limited (2) in the one and Basic (4) in the other.

    For Dooms, I’ll put a point in Siren’s Voice, just because I think it’s funny if Brad is such an imposing presence that he can get people’s attention by glaring at them from behind. He has to start with a point of Garuda’s Swiftness since that’s his Primary Doom as a Loudmouth, so he has Minimal (1) in both.

    For Values, Brad is hard-working and stubborn, so he holds to Stoicism. I think he’s also very practical about morals, thinking that what matters is making things as good as possible for as many people as possible and never mind who has to get screwed over for it, so I’ll also give him Utilitarianism.

    After calculating our Derived Abilities and Pools, we end up with this:

    BRADLEY BULLE

    Breed: Loudmouth


    Childhood: Bug Fancier
    Adolescence: Eco Brat
    Adulthood: Blue-Collar Schmoe


    Values: Stoicism, Utilitarianism


    Primary Abilities: Limited (2) Asskicking, Basic (5) Camping, Limited (2) Dramatics, Basic (4) Fitness, Basic (4) Grit, Minimal (1) Hiding, Minimal (1) Keenness, Minimal (1) Mindgames, Basic (5) Nerdery, Limited (2) Paperpushing, Minimal (1) Schmoozing, Minimal (1) Weirdness


    Derived Abilities: Minimal (1) Bullshitting, Basic (4) E-Skills, Minimal (1) Hocuspocus, Limited (3) Intrusion, Basic (4) Joyriding, Limited (2) Lawyering, Basic (5) Quackery, Minimal (1) Rumours, Minimal (1) Trickery, Minimal (1) Understanding, Limited (3) Volume, Limited (3) X-Tremeness


    Special Abilities: Limited (3) Maze, Limited (2) Monstrosity, Limited (2) Pretension, Basic (4) Respectability


    Dooms: Minimal (1) Garuda’s Swiftness, Minimal (1) Siren’s Voice


    Pools: HP 8, GP 9, SP 9, BP 4, FP 2

    Next up is Friends. I have no particular ideas, so I’ll just reach into the grab-bag of Stereotypes, Problems and Discords for some that I haven’t used yet. I arbitrarily pick Arteest, The Enemy of the Good, and Big Brother is Watching. Combined with Brad’s grumpy I-don’t-have-the-energy-for-this-crap-so-take-your-medicine attitude, that suggests someone with a… different take on medicine.

    Brad’s Friend #1: Frieda Fairweather

    Frida is a fellow nurse at the clinic where Brad works, and she’s equally devoted to her job – in fact, she’s a tremendous perfectionist. Her idea of what is perfect, however, run very contrary to Brad’s and tend towards smiles being the best medicine and everyone’s personal lives needing to be micromanaged to ensure “inner health.” This would work out better if she actually had the people skills to be a functional soul-healer, but Brad had to admit (just not to her face) that she sometimes has a point.

    Stereotype: Arteest
    Problem: The Enemy of The Good
    Discord: Big Brother is Watching

    Values: Excellence

    Primary Abilities: Limited (3) Asskicking, Limited (3) Camping, Limited (3) Dramatics, Minimal (1) Fitness, Minimal (1) Grit, Minimal (1) Hiding, Basic (4) Keenness, Minimal (1) Mindgames, Limited (3) Nerdery, Basic (4) Paperpushing, Minimal (1) Schmoozing, Limited (2) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Limited (2) E-Skills, Limited (2) Hocuspocus, Limited (2) Intrusion, Limited (2) Joyriding, Limited (3) Lawyering, Limited (3) Quackery, Limited (2) Rumours, Limited (2) Trickery, Limited (2) Understanding, Limited (2) Volume, Limited (2) X-Tremeness

    Special Abilities: Basic (4) Respectability

    Pools: HP 7, GP 1, SP 2, BP 4

    Using the same method for the second Friend, I find myself with Careerist, Paper Tiger, and Smug Straight Edge. Hmm. Perhaps we have room for an edgy Internet personality after all?

    Brad’s Friend #2: Sebastian Sajber

    Sebastian and Brad attend the same gym and have bonded over their shared uncompromising stance on life. Sebastian has a modest side hustle having exaggerated opinions on lifestyle and politics online, and frequently uses local characters as inspiration for his rants, which has resulted in him having to meet Brad in a more professional capacity as well…


    Stereotype: Careerist
    Problem: Paper Tiger
    Discord: Smug Straight Edge

    Values: Stoicism

    Primary Abilities: Limited (2) Asskicking, Limited (3) Camping, Limited (3) Dramatics, Limited (2) Fitness, Basic (7) Grit, Minimal (1) Hiding, Minimal (1) Keenness, Limited (2) Mindgames, Minimal (1) Nerdery, Limited (3) Paperpushing, Minimal (1) Schmoozing, Minimal (1) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Basic (4) E-Skills, Limited (2) Hocuspocus, Minimal (1) Intrusion, Minimal (1) Joyriding, Limited (3) Lawyering, Limited (2) Quackery, Limited (2) Rumours, Limited (2) Trickery, Minimal (1) Understanding, Limited (2) Volume, Limited (2) X-Tremeness

    Special Abilities: Basic (6) Respectability

    Pools: HP 7, GP 3, SP 3, BP 6

    Moving on to the Rival, I scrape the barrel a little and find myself with Freak, Attention and Faith. That makes me picture some sort of wild-bearded street prophet yelling at people to repent. Let’s make him a fellow Loudmouth – Monsters of the same Breed butt heads more often than not (especially since having that be canon justifies player groups having diverse characters!).

    Brad’s Rival: Nutty Elmir

    Nutty Elmir is a local character who is a devoted member of the little-known Latter-Day Church of the Holy Hollering. In accordance with this holy creed, he spends his day walking around town with a sign, yelling verses from the Hollering Bible at people. Brad has gotten on his bad side due to their common ground – Brad just happens to be the town’s only other member of the Latter-Day Church of the Holy Hollering, and he’s taken to shouting back at Elmir and correcting his errors. Everyone else mostly just wishes they’d both be quiet, but they are, after all, on a mission from God.


    Approach: Freak
    Feud: Attention
    Redemption: Faith


    Breed: Loudmouth


    Values: Individualism, Tradition


    Primary Abilities: Limited (3) Asskicking, Basic (4) Camping, Basic (7) Dramatics, Limited (3) Fitness, Limited (2) Grit, Minimal (1) Hiding, Minimal (1) Keenness, Minimal (1) Mindgames, Minimal (1) Nerdery, Minimal (1) Paperpushing, Minimal (1) Schmoozing, Basic (4) Weirdness


    Derived Abilities: Minimal (1) Bullshitting, Minimal (1) E-Skills, Basic (5) Hocuspocus, Minimal (1) Intrusion, Limited (2) Joyriding, Basic (4) Lawyering, Limited (2) Quackery, Minimal (1) Rumours, Basic (4) Trickery, Minimal (1) Understanding, Basic (5) Volume, Limited (3) X-Tremeness


    Special Abilities: Limited (3) Maze, Limited (3) Monstrosity, Limited (3) Pretension, Limited (3) Respectability


    Dooms: Minimal (1) Garuda’s Swiftness, Minimal (1) Revenant’s Miasma, Minimal (1) Siren’s Voice


    Pools: HP 8, GP 1, SP 4, BP 3, FP 3

    Finally, the Enemy… which, for some variety, I’ll not make a Slayer but another Monster. A Monster Enemy is likely to be what is called an Abomination, which effectively means, “a Monster who is way way way the hell too into being a Monster, I mean, honestly!” We haven’t seen any Wussbags here until now, and they’re one of my favourite Breeds – they are effectively Lovecraftian entities that have a Lovecraftian neurotic fear and lothing of everything that’s the least bit upsetting – so let’s have one of those.

    Brad’s Enemy: X-94-Zeta

    X-94-Zeta, as she calls herself, is supposedly a scout for a proud and ancient Alien empire, sent to evaluate Earth for membership in the Galactic Federation. The Galactic Federation is all about peace and harmony and being nice to people, but it’s also got oddly rigid rules about honourable retribution against anyone who fails to be peaceful, harmonic, and nice to people. It only took X-94-Zeta five minutes in Brad’s company to decide that he needed to suffer in the name of cosmic justice.


    Breed: Wussbag


    Values: Harmony, Justice


    Primary Abilities: Minimal (1) Asskicking, Limited (2) Camping, Minimal (1) Dramatics, Minimal (1) Fitness, Minimal (1) Grit, Minimal (1) Hiding, Basic (4) Keenness, Limited (3) Mindgames, Limited (2) Nerdery, Basic (5) Paperpushing, Limited (2) Schmoozing, Basic (6) Weirdness


    Derived Abilities: Limited (2) Bullshitting, Minimal (1) E-Skills, Limited (3) Hocuspocus, Minimal (1) Intrusion, Minimal (1) Joyriding, Limited (3) Lawyering, Limited (2) Quackery, Basic (4) Rumours, Minimal (1) Trickery, Limited (3) Understanding, Minimal (1) Volume, Minimal (1) X-Tremeness


    Special Abilities: Limited (3) Maze, Limited (3) Monstrosity, Limited (3) Pretension, Limited (3) Respectability
    Dooms: Minimal (1) Ancient’s Wisdom, Minimal (1) Kraken’s Malleability, Minimal (1) Revenant’s Miasma


    Pools: HP 6, GP 1, SP 2, BP 3, FP 3

    There we go! One more nitwit, with a supporting cast, added to the pile. Next time will be the last character, who will be a smooth-talking Moocher. I’ll just have to think of something suitably ridiculous for her to have a dark, forbidden thirst for…

  • Creating Zelda Zoom, the Klutz

    Hello and welcome back to my character-creation marathon. This week we’re going to create a Klutz, a seemingly regular woman who happens to actually be a very small Giant (who still breaks things as easily as a normal-sized Giant, because the world is unfair like that). Now, I feel like my offerings so far have been a little pedestrian – a timid nerd Creep and a skeevy lawyer Jerkass is honestly playing it very close to type. The two-fisted occult investigator Hoarder was a little better, but still… let’s try to do something different with our Klutz than “well-meaning guy who keeps knocking things over.”

    So here’s my idea: instead of being awkward and ungainly, this character actually breaks a lot of things by accident precisely because she’s always rushing around and indulging her need for speed. She loves fast cars, and she considers speed limits to be timid suggestions at best. Let’s call her Zelda Zoom.

    Driving, in Monstrous Mishaps, is handled by an Ability called Joyriding. Joyriding is a Derived Ability – you don’t put points in it, you calculate it as the average of two other, Primary Abilities, in this case Fitness (for the reflexes and sheer ruggedness required to operate high-powered vehicles) and Nerdery (for knowing how an engine works). Thus, we’ll start Zelda off with Basic (4) Fitness and Basic (4) Nerdery so she can stay on the road at least some of the time.

    Continuing with the theme of a woman who’d fit right into Mad Max, we’ll give her Limited (3) Camping, and of course she’ll need Limited (3) Grit to dare to push the pedal to the metal. We’ll round it out with Limited (2) Keenness to look where she’s going (when she remembers) and Limited (2) Paperpushing to fill out all those insurance forms.

    I figure that Zelda was darting around on her tricycle as soon as she was old enough to stand, so we’ll give her Metabolism of a Hummingbird for childhood. In school, she was actually kind of popular as a tough biker chick (a Cool Kid), and these days she’s a mechanic (a Technical Type) to be close to the beautiful engines. That bumps her Nerdery and Fitness up to Basic (5) and her Schmoozing up to Limited (2). Finally, her Breed Abilities as a Klutz are Nerdery and Fitness, so they get further increased to Basic (6).

    For Dooms, we’ll take Basic (4) Titan’s Prowess – Zelda will need the Made of Iron Basic power from that Doom to give herself some extra resilience for all those crashes. That means that she has Basic (4) Pretension, meaning a solid amount of respect from her fellow Monsters, but Limited (2) Respectability since the repair bills are really doing a number on her bank account.

    For Values, we’ll give her Excellence (she does so love a good race!) and Innovation (you can’t know that this shortcut doesn’t work until you’ve tried it…). All in all, Zelda ends up looking like this:

    ZELDA ZOOM

    Breed: Klutz


    Childhood: Metabolism of a Hummingbird
    Adolescence: Cool Kid
    Adulthood: Technical Type


    Values: Excellence, Innovation


    Primary Abilities: Minimal (1) Asskicking, Limited (3) Camping, Minimal (1) Dramatics, Basic (6) Fitness, Limited (3) Grit, Minimal (1) Hiding, Limited (2) Keenness, Minimal (1) Mindgames, Basic (6) Nerdery, Limited (2) Paperpushing, Limited (2) Schmoozing, Minimal (1) Weirdness


    Derived Abilities: Minimal (1) Bullshitting, Basic (4) E-Skills, Minimal (1) Hocuspocus, Limited (3) Intrusion, Basic (6) Joyriding, Minimal (1) Lawyering, Basic (4) Quackery, Minimal (1) Rumours, Minimal (1) Trickery, Minimal (1) Understanding, Limited (3) Volume, Limited (3) X-Tremeness

    Special Abilities: Limited (3) Maze, Basic (4) Monstrosity, Basic (4) Pretension, Limited (2) Respectability

    Dooms: Basic (4) Titan’s Prowess

    Pools: HP 8, GP 8, SP 7, BP 2, FP 4

    For Zelda’s first Friend, we’ll create someone who’s equally invested in speed and vigour, though in her case it translates into a fanatical devotion to the local woman’s curling team. Call her Olive Oatley. We’ll give her the Sportsfan Stereotype, the Out to Get Me Problem (the fans of rival teams don’t appreciate her heckling) and the Crackpot Discord (… nor does much of anyone appreciate her sacrificing black hens on the curling court to ensure home team victory).

    ZELDA’S FRIEND #1: OLIVE OATLEY

    Zelda and Olive met on the curling team in high school and immediately hit it off. However, while Zelda likes the sport, for Olive it’s an all-consuming passion, and she’s in a state of holy war with anyone rooting for any team but the one she coaches. As many people whose happiness is tied up with something they have no reasonable way of controlling, Olive also holds to a startling number of private superstitions (that have little to nothing to do with the sort of magic that actually does exist in Monster World).


    Stereotype: Sportsfan
    Problem: Out to Get Me
    Discord: Crackpot


    Values: Excellence, Innovation, Justice


    Primary Abilities: Basic (5) Asskicking, Limited (3) Camping, Minimal (1) Dramatics, Basic (4) Fitness, Minimal (1) Grit, Basic (4) Hiding, Minimal (1) Keenness, Minimal (1) Mindgames, Minimal (1) Nerdery, Limited (2 Paperpushing, Minimal (1) Schmoozing, Limited (3) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Minimal (1) E-Skills, Limited (2) Hocuspocus, Limited (2) Intrusion, Limited (2) Joyriding, Minimal (1) Lawyering, Limited (2) Quackery, Minimal (1) Rumours, Limited (2) Trickery, Minimal (1) Understanding, Limited (2) Volume, Basic (4) X-Tremeness

    Special Abilities: Basic (4) Respectability

    Pools: HP 9, GP 1, SP 5, BP 4

    For Zelda’s second Friend, let’s shake things up a little and make him a fellow Monsters… and for that matter, let’s make him Zelda’s love interest. Friends aren’t necessarily platonic, after all – they can be significant others or even family members, the important thing is that the character wants to stay on good terms with them and that that is sometimes difficult.

    We’ll call Zelda’s fellah Gabe Gawdhelpme and make him a Pushover – that is to say, a Werewolf, but one with a tendency to be super-timid and over-eager to please. Let’s give him the Romantic Stereotype, and the Bullied Problem and the The Ball and Chain Discord to represent the troubles the happy couple are facing.

    ZELDA’S FRIEND #2: GABE GAWDHELPME

    Gabe is Zelda’s on-again, off-again boyfriend. The reason for their rocky path has less to do with Gabe’s personality, which is agreeable to a fault, than with his mother, Gladys Gawdhelpme, and her intense resistance to Gabe doing anything but taking care of her in her old age. Gabe, desperately eager to please both his mother and his girlfriend, keeps drifting out of Zelda’s orbit whenever his mother is especially demanding, only to come slinking back when he spots an opening.


    Stereotype: Romantic
    Problem: Bullied
    Discord: The Ball and Chain

    Breed: Pushover

    Values: Community, Tradition, Justice


    Primary Abilities: Minimal (1) Asskicking, Limited (2) Camping, Limited (3) Dramatics, Basic (4) Fitness, Minimal (1) Grit, Limited (3) Hiding, Limited (2) Keenness, Limited (3) Mindgames, Minimal (1) Nerdery, Limited (2) Paperpushing, Basic (6) Schmoozing, Minimal (1) Weirdness

    Derived Abilities: Basic (4) Bullshitting, Minimal (1) E-Skills, Limited (2) Hocuspocus, Limited (2) Intrusion, Limited (2) Joyriding, Limited (2) Lawyering, Minimal (1) Quackery, Limited (2) Rumours, Limited (3) Trickery, Limited (2) Understanding, Limited (3) Volume, Limited (2) X-Tremeness

    Special Abilities: Limited (3) Maze, Limited (3) Monstrosity, Limited (3) Pretension, Basic (4) Respectability

    Dooms: Minimal (1) Ancient’s Wisdom, Minimal (1) Varg’s Ferocity, Minimal (1) Titan’s Prowess

    Pools: HP 7, GP 1, SP 5, BP 4, FP 3

    Since one of Zelda’s Friends is a Monster, let’s further break with standard practice and make her Rival a standard vanilla human. We haven’t used the Parasite Approach or the Familial Feud yet, so let’s go with those, and add the Good Times Redemption for some residual feelings of kinship.


    ZELDA’S RIVAL: ZACHARY ZOOM

    Zelda’s lazy good-for-nothing brother doesn’t hold any animosity for her, honestly. It’s just that her frequent car crashes and similar disasters is all that distracts their parents – of whom he is dependent for his standard of living – from his disasters. As such, he is all too happy to bring attention to whatever Zelda has done wrong this time, all to get himself another few months of respite.

    Approach: Parasite
    Feud: Familial
    Redemption: Good Times


    Values: Harmony, Egalitarianism


    Primary Abilities: Minimal (1) Asskicking, Limited (2) Camping, Limited (2) Dramatics, Minimal (1) Fitness, Minimal (1) Grit, Limited (3) Hiding, Basic (4) Keenness, Basic (6) Mindgames, Minimal (1) Nerdery, Minimal (1) Paperpushing, Basic (4) Schmoozing, Minimal (1) Weirdness


    Derived Abilities: Basic (5) Bullshitting, Minimal (1) E-Skills, Minimal (1) Hocuspocus, Limited (2) Intrusion, Minimal (1) Joyriding, Minimal (1) Lawyering, Minimal (1) Quackery, Limited (3) Rumours, Limited (2) Trickery, Basic (5) Understanding, Minimal (1) Volume, Minimal (1) X-Tremeness


    Special Abilities: Basic (6) Respectability


    Pools: HP 6, GP 1, SP 2, BP 6

    Finally, for an Enemy, we won’t do anything fancy. Reversing Zelda’s stats gives us a characters who’s big on keeping her eyes on stuff (since Keenness is opposed to Fitness, one of Zelda’s strong suits), so let’s go with that and give our speed demon a stern, finger-wagging disapprover: a Muckraker, which is a sort of Slayer who’s a natural moral guardian and busybody.

    ZELDA’S ENEMY: EDITH CLEBB

    Senior citizen Edith lives down the street from Zelda and was Called as a Slayer after being woken up from her midday nap by screeching tires one time too many. Now she’s determined to warn the entire neighbourhood about how this maniac is endangering their children and pets. Which… is perfectly fair, to be honest. Hey, Slayers are the antagonists of the game, but that doesn’t mean they’re always wrong


    Legend: Muckraker

    Values: Egalitarianism, Community

    Primary Abilities: Limited (2) Asskicking, Limited (2) Camping, Minimal (1) Dramatics, Limited (2) Fitness, Minimal (1) Grit, Minimal (1) Hiding, Minimal (1) Keenness, Limited (3) Mindgames, Minimal (1) Nerdery, Limited (3) Paperpushing, Minimal (1) Schmoozing, Basic (6) Weirdness

    Derived Abilities: Limited (2) Bullshitting, Minimal (1) E-Skills, Limited (3) Hocuspocus, Minimal (1) Intrusion, Minimal (1) Joyriding, Limited (2) Lawyering, Minimal (1) Quackery, Limited (3) Rumours, Minimal (1) Trickery, Limited (2) Understanding, Minimal (1) Volume, Limited (2) X-Tremeness

    Special Abilities: Basic (5) Calling, Basic (5) Respectability

    Pools: HP 7, GP 1, SP 3, BP 5

    So that’s it! We’re two thirds of the way through now, leaving only our Moocher (commonly known as a Vampire) and our Loudmouth (politely identified as a Harpy). We’ll do the latter next – I think I’m going to make him the world’s biggest, meanest nurse…

  • Creating Joachim Yapper, the Jerkass

    Welcome back to my efforts to create pregens for the quickstart adventure of my upcoming game, Monstrous Mishaps! This week, we will be creating a Jerkass, also known as a Demon – a creature of the nethermost pit, or at least someone who has a major stick up his own nethers. We’ll call him Joachim Yapper.

    Being a Demon, it seems natural to make Joachim a lawyer (demons frequently work as lawyers in fiction, I can’t imagine why). I imagine him as someone who is very ligation-happy and caters to a clientele to match. In other words, he’ll sue ya! He’ll take all yo money! He’ll sue ya! If ya even look at him funny!

    Being a lawyer, Joachin of course needs Basic (4) Paperpushing (to know all the interesting legal loopholes) and Basic (4) Dramatics (to engage in courtroom theatrics in best Ally McBeal tradition). He’ll also need a strong will and at least some people skills to win arguments, so let’s give him Limited (3) Grit and Schmoozing. Finally, we’ll give him Limited (2) Mindgames to be a better liar, and Limited (2) Asskicking to defend himself against irate defendants. Being a Demon bumps his Paperpushing up to Basic (5) – they’re good at writing watertight contracts – and his Weirdness up to Limited (2).

    I figure that Joachim learned at an early age that he could get most anything if he just yelled loudly enough, so he’s got the Tantrum Thrower childhood. In school that strategy didn’t work out so well but made him a Bully Victim, and of course these days he’s an lawyer, which counts as a sort of Bureaucrat. That puts his Dramatics up to Basic (5), his Hiding up to Limited (2), and his Paperpushing up to Basic (6).

    Joachim is nothing if not hard-working, even if the things he’s working at are less than admirable, so he’s got the Value of Stoicism. He’s also mentally flexible and admire ambition, so he has Innovation. Finally, he’s actually devoted to the idea of people getting what’s coming to them – it’s just that his idea of what they’ve got coming to them depends mostly on whether they annoy him or not. He’s thus got the Justice Value.

    Being a well-educated professional, however skeevy, he should probably have a decent amount of Respectability, and I don’t think he actually depends that much on magic – he works within the system, such as it is. Thus, we’ll just give him the bare minimum of Minimal (1) Devil’s Craft, which gives him Minimal (1) Pretension and Basic (5) Respectability.

    Joachim’s final stats turn out as such:

    JOACHIM YAPPER

    Breed: Jerkass


    Childhood: Tantrum Thrower
    Adolescence: Bully Victim
    Adulthood: Bureaucrat

    Values: Stoicism, Innovation, Justice

    Primary Abilities: Limited (2) Asskicking, Minimal (1) Camping, Basic (5) Dramatics, Minimal (1) Fitness, Limited (3) Grit, Limited (2) Hiding, Minimal (1) Keenness, Limited (2) Mindgames, Minimal (1) Nerdery, Basic (6) Paperpushing, Limited (3) Schmoozing, Limited (2) Weirdness

    Derived Abilities: Limited (2) Bullshitting, Limited (2) E-Skills, Limited (3) Hocuspocus, Minimal (1) Intrusion, Minimal (1) Joyriding, Basic (5) Lawyering, Minimal (1) Quackery, Basic (4) Rumours, Limited (3) Trickery, Minimal (1) Understanding, Limited (3) Volume, Minimal (1) X-Tremeness

    Special Abilities: Limited (3) Maze, Minimal (1) Monstrosity, Minimal (1) Pretension, Basic (5) Respectability

    Dooms: Minimal (1) Devil’s Craft

    Pools: HP 6, GP 8, SP 2, BP 5, FP 1

    For Joachim’s first Friend, I feel like I want to create his complete opposite. So let’s maker her a nun, why not? I’ll give her the Stereotype of Goodie-Two-Shoes, the Problem of One Born Every Minute (the downside of seeing the good in everyone being that sometimes you see it even if it isn’t there…) and the Discord of Religion and Politics.

    JOACHIM’S FRIEND #1: SISTER AGNETA

    A nun at the local convent, Sister Agneta has seized upon Joachim and determined to save his sinful soul, much to the annoyance of Joachim, who likes his sinful soul the way it is. However, he can’t entirely deny that it’s a strange and not-unpleasant sensation to have someone think well of him, even if Sister Agneta tends to think well of anyone and everyone, including convicted axe murderers. Joachim spends surprising effort on the twin tasks of not disappointing Agneta too much, and keeping her from being taken in by someone who’s an even more unscrupulous bastard than he is.


    Stereotype: Goodie-Two-Shoes
    Problem: One Born Every Minute
    Discord: Religion and Politics

    Values: Harmony, Egalitarianism, Justice

    Primary Abilities: Minimal (1) Asskicking, Limited (3) Camping, Minimal (1) Dramatics, Minimal (1) Fitness, Limited (2) Grit, Limited (3) Hiding, Limited (3) Keenness, Minimal (1) Mindgames, Limited (3) Nerdery, Limited (3) Paperpushing, Basic (4) Schmoozing, Limited (2) Weirdness

    Derived Abilities: Limited (2) Bullshitting, Limited (2) E-Skills, Minimal (1) Hocuspocus, Limited (3) Intrusion, Limited (2) Joyriding, Limited (2) Lawyering, Limited (3) Quackery, Limited (2) Rumours, Limited (2) Trickery, Limited (2) Understanding, Minimal (1) Volume, Minimal (1) X-Tremeness

    Special Abilities: Limited (3) Respectability

    Pools: HP 6, GP 1, SP 2, BP 3

    For the second Friend, let’s go to the other extreme and create someone who’s so skuzzy that even Joachim feels the need to reign him in sometimes. We’ll go all out with the Stereotype of Cynic, the Problem of Despised, and the Discord of Unwholesome Habits.

    JOACHIM’S FRIEND #2: HERB BITTERMAN

    One of Joachim’s frequent clients, Herb has long since given up on being the least bit respectable or liked, which makes him one of the few people who’ll hang out with Joachim voluntarily. Even so, Herb’s determination to commit every misdemeanour and petty felony in the book can conflict with Joachim’s admittedly-self-serving sense of justice. Still, it does mean that he keeps being in the market for a cheap public defender.


    Stereotype: Cynic
    Problem: Despised
    Discord: Unwholesome Habits


    Values: Egalitarianism, Utilitarianism


    Primary Abilities: Basic (4) Asskicking, Limited (3) Camping, Minimal (1) Dramatics, Minimal (1) Fitness, Minimal (1) Grit, Basic (4) Hiding, Basic (4) Keenness, Limited (3) Mindgames, Limited (3) Nerdery, Minimal (1) Paperpushing, Minimal (1) Schmoozing, Minimal (1) Weirdness


    Derived Abilities: Limited (2) Bullshitting, Limited (2) E-Skills, Minimal (1) Hocuspocus, Limited (3) Intrusion, Limited (2) Joyriding, Minimal (1) Lawyering, Limited (3) Quackery, Limited (2) Rumours, Limited (2) Trickery, Limited (2) Understanding, Minimal (1) Volume, Limited (2) X-Tremeness


    Special Abilities: Minimal (1) Respectability


    Pools: HP 7, GP 1, SP 2, BP 1

    For a Rival, let’s create a competing attorney who’s the opposite of Joachim’s free-wheeling approach to the law, someone who’s so dry that he crackles when he turns around too quickly. We’ll give him the Approach of Spoilsport, the Feud of Professional, and the Redemption of Professionalism (though it’s less than obvious that Joachim himself sees that as any sort of redeeming feature!).

    JOACHIM’S RIVAL: BONEFATIUS HARRIS

    Joachim’s greatest professional adversary, Bonefatius works for the rival law firm of DeSieve, Connive, Bamm-Boozle & Harris. Frequently hired by the more upscale people who Joachim’s clients hire him to sue, he has made it his life’s mission to tangle Joachim up in as many obscure bylaws and precedents as possible – whatever it takes to slow down his antics.

    Approach: Spoilsport
    Feud: Professional
    Redemption: Professionalism

    Breed: Grouch

    Values: Stoicism


    Primary Abilities: Minimal (1) Asskicking, Minimal (1) Camping, Minimal (1) Dramatics, Minimal (1) Fitness, Basic (5) Grit, Limited (3) Hiding, Basic (5) Keenness, Minimal (1) Mindgames, Limited (2) Nerdery, Basic (6) Paperpushing, Minimal (1) Schmoozing, Limited (2) Weirdness


    Derived Abilities: Minimal (1) Bullshitting, Limited (3) E-Skills, Minimal (1) Hocuspocus, Limited (2) Intrusion, Minimal (1) Joyriding, Limited (3) Lawyering, Minimal (1) Quackery, Limited (3) Rumours, Limited (2) Trickery, Limited (3) Understanding, Minimal (1) Volume, Minimal (1) X-Tremeness


    Special Abilities: Limited (3) Maze, Limited (3) Monstrosity, Limited (3) Pretension, Limited (3) Respectability


    Dooms: Minimal (1) Ancient’s Wisdom, Minimal (1) Devil’s Craft, Minimal (1) Wyrm’s Discernment


    Pools: HP 6, GP 2, SP 2, BP 3, FP 3

    And finally, as usual we turn Joachim’s stats inside-out to get our Enemy. Given Joachim’s leanings, I think the only proper Legend for his arch-enemy is that of Lout – a Conan Barbarian wannabe who despises the civilised trappings that Joachim is shamelessly exploiting.

    JOACHIM’S ENEMY: SIEGWARD TROUT

    A few years ago, Joachim sued local gentleman-about-town Siegward for scowling at his dinner, thus causing untold anguish to the cook. The shameless display of jury manipulation and disregard for the spirit of the law so infuriated Siegward that he was Called as a Slayer and has since then devoted himself to bringing down Joachim’s evil empire (or at least his struggling one-man law firm). Distrusting all that is legal or bureaucratic, he lives alone in his crumbling house and has been known to fly into a rage at the sight of people bearing papers, which has not made him popular with the mailman.


    Legend: Lout


    Values: Harmony, Tradition, Utilitarianism


    Primary Abilities: Limited (3) Asskicking, Minimal (1) Camping, Limited (2) Dramatics, Minimal (1) Fitness, Limited (2) Grit, Basic (5) Hiding, Minimal (1) Keenness, Limited (3) Mindgames, Minimal (1) Nerdery, Minimal (1) Paperpushing, Limited (2) Schmoozing, Minimal (1) Weirdness


    Derived Abilities: Limited (2) Bullshitting, Minimal (1) E-Skills, Minimal (1) Hocuspocus, Limited (3) Intrusion, Minimal (1) Joyriding, Minimal (1) Lawyering, Minimal (1) Quackery, Limited (2) Rumours, Limited (3) Trickery, Limited (2) Understanding, Minimal (1) Volume, Limited (2) X-Tremeness


    Special Abilities: Basic (4) Calling, Basic (6) Respectability


    Pools: HP 6 (+4 from Calling), GP 1, SP 2 (+4 from Calling), BP 6

    So, that brings us midway through our character-creation marathon. I should probably start thinking about how the remaining characters can fill out holes in the roster. So far, we’ve got a timid geek, an over-zealous occult investigator, and a fiendish lawyer. Next time, we’ll be creating the Klutz, the character who’ll normally serve the role of the big guy of the group. Let’s see if we can think of something interesting for them…

  • Creating Winnie Wurmstein, the Hoarder

    Hello and welcome back to my series of creating pregen characters for the Monstrous Mishaps quickstart (soon at an online store near you! Assuming I can get my ass in gear, at least). Last week, we saw the genesis of mild-mannered dork Klaus Kleinmann. This time, we’re on to the Hoarder. Let’s call her Winnie Wurmstein.

    Being a Hoarder (which is to say, a Dragon in human form), Winnie has to be obsessed with collecting ever more of something. I’ll say that her fascination is with artifacts related to Hauntings – not necessarily Haunted artifacts, but things that once belonged to someone who later came back as a ghost, or who was involved in mysterious goings-on of some sort. Things like that will be hard to get hold of while also being pretty much entirely useless – perfect for a Hoarder’s obsession!

    Since Klaus was such a meek and unadventurous character, I want to make Winnie a lot more active and gung-ho. She’s also going to need to know a lot about ghost stories and urban legends for her hoarding. As such, I’ll start with giving her Basic (4) Asskicking and Basic (4) Weirdness, making her a sort of two-fisted occult investigator. Being cheerfully loud and perfectly able to stand up for herself, I’ll also give her Limited (3) Dramatics and Limited (3) Grit. Finally, she’s pretty active and prone to running around, and also used to doing research and going over records, so she gets Limited (2) Fitness and Limited (2) Paperpushing.

    For her lifepath, I decide that Winnie was pretty over-enthusiastic even as a child (Metabolism of a Humming Bird), made a big production of things in school (Drama Club) and now runs a largely unsuccessful business dealing in occult curios (unsuccessful because obviously she can’t bear to part with her better finds…). That raises her Dramatics and Fitness to Basic (4) and her Weirdness to Basic (5). Her Breed Abilities are Keenness and Asskicking, so raise the former to Limited (2) and the latter to Basic (5).

    Winnie can use the Basic power for Wyrm’s Discernment (Nose for Gold – it allows you to pinpoint which object in your vicinity is most useful to you) in her “treasure”-hunting, so let’s give her Basic (4) Wyrm’s Discernment. I could give her another point in one of her Secondary Dooms, but that’d tank her Respectability completely (the starting value is calculated from how much of a Monster you start out as – the freakier you are, the less conventionally successful you will be) and she is supposed to run a business, albeit a small business, so let’s leave it there.

    Thus, she starts with Limited (3) Maze, Basic (4) Monstrosity, Basic (4) Pretension, Limited (2) Respectability. From that and her other Abilities, we can calculate her Pools as follows: Health Points 9, Grit Points 8, Stamina Points 8, Budget Points 2, Favour Points 4.

    Again trying to make her different from Klaus, I’ll give her the Values of Excellence and Individualism. Winnie is competitive and runs her own race.

    All in all, Winnie turns out like this:

    WINNIE WURMSTEIN

    Breed: Hoarder

    Childhood: Metabolism of a Hummingbird
    Adolescence: Drama Club
    Adulthood: Woo-Woo Artist

    Values: Excellence, Individualism

    Primary Abilities: Basic (5) Asskicking, Minimal (1) Camping, Basic (4) Dramatics, Limited (3) Fitness, Limited (3) Grit, Minimal (1) Hiding, Limited (2) Keenness, Minimal (1) Mindgames, Minimal (1) Nerdery, Limited (2) Paperpushing, Minimal (1) Schmoozing, Basic (5) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Limited (2) E-Skills, Basic (4) Hocuspocus, Minimal (1) Intrusion, Limited (2) Joyriding, Limited (3) Lawyering, Minimal (1) Quackery, Minimal (1) Rumours, Limited (2) Trickery, Minimal (1) Understanding, Limited (3) Volume, Basic (4) X-Tremeness

    Special Abilities: Limited (3) Maze, Basic (5) Monstrosity, Basic (4) Pretension, Limited (2) Respectability

    Dooms: Basic (4) Wyrm’s Discernment

    Pools: HP 9, GP 8, SP 8, BP 2, FP 4

    That just leaves us Winnie’s Relationships. First, to offset her love of the strange, let’s give her a Friend with the Stereotype of Bookworm and the Discord of Skeptic – he doesn’t believe in any of this supernatural nonsense, and never mind that Winnie lives in a fiery cave with a bunch of other freaks, those are clearly just special effects and frankly he’s hurt that she’d insult his intelligence with such clear fraud! But just to shake things up, we’ll give him the Problem of Occult Lightning Rod. He might not believe in magic, but magic is very attached to him and he keeps being under curses and influences that he refuses to acknowledge.

    WINNIE’S FRIEND #1: JOE GRIBBELS

    Winnie and Joe met when his more open-minded wife dragged him to Winnie’s store to cure a curse that gave him his own trailing rain cloud (“such a lot of fuss! It’s like she never saw a perfectly natural localised metrological phenomenon before!”). Oddly enough, he and Winnie actually hit it off, especially since he provides a steady supply of arcane mysteries for her to acquire relics of.

    Stereotype: Bookworm
    Problem: Occult Lightning Rod
    Discord: Sceptic

    Values: Excellence, Tradition

    Primary Abilities: Minimal (1) Asskicking, Minimal (1) Camping, Minimal (1) Dramatics, Minimal (1) Fitness, Limited (3) Grit, Minimal (1) Hiding, Basic (5) Keenness, Minimal (1) Mindgames, Basic (5) Nerdery, Limited (2) Paperpushing, Minimal (1) Schmoozing, Basic (5) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Basic (4) E-Skills, Limited (3) Hocuspocus, Limited (3) Intrusion, Limited (3) Joyriding, Minimal (1) Lawyering, Limited (3) Quackery, Minimal (1) Rumours, Minimal (1) Trickery, Limited (3) Understanding, Minimal (1) Volume, Minimal (1) X-Tremeness

    Special Abilities: Basic (4) Respectability

    Pools: HP 6, GP 2, SP 2, BP 4

    For Winnie’s second Friend, let’s create her a partner for her occult curios store. We give her the Stereotype of Party Animal, the Problem of Not Right in the Head, and the Discord of Flake, to make her as unreliable for poor Winnie as possible – but she still has to somehow coax her back to work, since the business is shaky enough as it is.

    WINNIE’S FRIEND #2: LISA LUDLOCK

    Lisa is Winnie’s business partner, and together they run the Awesome Artifacts & Righteous Relics store. Lisa has the eccentricity of considering herself to be in contact with her grandmother, Greta Ludlock, who dispenses sage advice. Usually the advice is that Lisa is working too hard and should go do something fun for a change, which tends to leave the already-struggling store unmanned at inconvenient hours.

    Stereotype: Party Animal
    Problem: Not Right in The Head
    Discord: Flake

    Values: Individualism

    Primary Abilities: Minimal (1) Asskicking, Minimal (1) Camping, Basic (5) Dramatics, Limited (2) Fitness, Limited (3) Grit, Limited (3) Hiding, Minimal (1) Keenness, Limited (2) Mindgames, Minimal (1) Nerdery, Minimal (1) Paperpushing, Limited (3) Schmoozing, Basic (4) Weirdness

    Derived Abilities: Limited (2) Bullshitting, Limited (2) E-Skills, Basic (4) Hocuspocus, Limited (2) Intrusion, Minimal (1) Joyriding, Limited (3) Lawyering, Minimal (1) Quackery, Minimal (1) Rumours, Basic (4) Trickery, Minimal (1) Understanding, Limited (3) Volume, Minimal (1) X-Tremeness

    Special Abilities: Basic (4) Respectability

    Pools: HP 6, GP 2, SP 3, BP 4

    For Winnie’s Rival, let’s give her a boring stick in the mud to contrast her own blithe spirit. We’ll give him the approach of Spoilsport and the Feud of Professional, and say that he’s an anal-retentive inspector who keeps trying to shut down her store for its various regulatory breaches. His Redemption can be Independence, further emphasising that he prefers things as simple and drab as possible. We’ll make him a Monster, specifically an Outcast, to give him some more (anti-) personality.

    WINNIE’S RIVAL: COLIN FRUMP

    Colin works as a health and safety inspector for City Hall, and has made it his life’s mission to shut down Awesome Artifacts & Righteous Relics for its owners’ blatant disregard for all that is good and bureaucratic. While not the most fearsome of adversaries, his sheer plodding persistence can be disturbingly effective.

    Approach: Spoilsport
    Feud: Professional
    Redemption: Independence


    Breed: Outsider


    Values: Stoicism, Excellence


    Primary Abilities: Minimal (1) Asskicking, Basic (5) Camping, Minimal (1) Dramatics, Minimal (1) Fitness, Basic (4) Grit, Minimal (1) Hiding, Basic (6) Keenness, Minimal (1) Mindgames, Limited (3) Nerdery, Basic (4) Paperpushing, Minimal (1) Schmoozing, Minimal (1) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Limited (3) E-Skills, Minimal (1) Hocuspocus, Limited (2) Intrusion, Limited (2) Joyriding, Limited (2) Lawyering, Basic (4) Quackery, Limited (2) Rumours, Minimal (1) Trickery, Limited (3) Understanding, Minimal (1) Volume, Minimal (1) X-Tremeness

    Dooms: Minimal (1) Fae’s Trickery, Minimal (1) Pariah’s Desolation, Minimal (1) Varg’s Ferocity

    Special Abilities: Limited (3) Maze, Limited (3) Monstrosity, Limited (3) Pretension, Limited (3) Respectability

    Pools: HP 6, GP 2, SP 2, BP 3, FP 3

    Finally, Winnie needs an Enemy, and being a Dragon, what better Enemy than a Damsel? Damsels, for those who are curious, are a special type of Monster-Slayer who don’t do much actual slaying but just sort of exist to tempt Monsters into victimising them, thereby providing justification for more go-getting Slayers. Think Bella Swan, only with Edward as the target for her endless whining rather than the one thing in the world she actually likes.

    Turning Winnie’s stats inside-out in the same way we did with Klaus last week, we get:

    WINNIE’S ENEMY: HOLGER MINX

    Holger and Winnie dated for a couple of years when they were younger, but eventually broke up due to a multitude of incompatabilities. Holger took the breakup so badly that he was Called as a Slayer on the spot, and ever since then he’s taken to hanging around and moaning eloquently about how horribly Winnie treated him, turning any soft-hearted people within hearing range against her in response.

    Legend: Complainer

    Values: Egalitarianism, Community

    Primary Abilities: Minimal (1) Asskicking, Limited (2) Camping, Minimal (1) Dramatics, Minimal (1) Fitness, Minimal (1) Grit, Basic (4) Hiding, Limited (3) Keenness, Limited (3) Mindgames, Basic (5) Nerdery, Minimal (1) Paperpushing, Minimal (1) Schmoozing, Minimal (1) Weirdness

    Derived Abilities: Limited (2) Bullshitting, Limited (3) E-Skills, Minimal (1) Hocuspocus, Basic (4) Intrusion, Limited (3) Joyriding, Minimal (1) Lawyering, Limited (3) Quackery, Limited (2) Rumours, Limited (2) Trickery, Limited (3) Understanding, Minimal (1) Volume, Minimal (1) X-Tremeness

    Special Abilities: Limited (3) Calling, Basic (7) Respectability

    Pools: HP 6, GP 1 (+3 from Calling), SP 2, BP 7

    And that’s it! That’s the second of our six pregens finished. Join me next week, as we descend into the flaming nether regions of Hell, and stat up a Demon.

  • Creating Klaus Kleinmann, the Creep

    My Monstrous Mishaps quickstart now contains all the rules for playing the game, so all that remains is to write up a sample Story. But since Monstrous Mishaps works best when it’s very personalised – each character comes with specific plot hooks that are meant to be integrated into every Story – I think I’d better supply some pregenerated characters too. One each for the six Breeds that I first created (the skulking Creeps, the kleptomaniacal Hoarders, the put-upon Klutzes, the overzealous Jerkasses, the obnoxious Loudmouths and the shameless Moochers) will probably be best. I won’t be using all the stuff I generate, since the quickstart runs off a slimmed down version of the full rules, but it’ll be good to have a lot of material to choose from.

    So, this week, let’s start with our Creep. First he needs to pick his Abilities, two at Basic (4), two at Limited (3), and two at Limited (2). Let’s say that he’s a conflict-averse nerd who prefers to run away from danger and give him Basic (4) Fitness and Basic (4) Hiding. He also reads a lot and has a good memory, so he’s got Limited (3) Nerdery, Limited (3) Weirdness, Limited (2) Paperpushing and Limited (2) Keenness. Being a Creep gives him +1 to Mindgames and Hiding, so adding that to what he’s already got (every Ability not chosen, of course, starts at Minimal (1)), he’s got Limited (2) Mindgames and Basic (5) Hiding.

    I’m getting a pretty good image of our Creep now. I think I’m going to call him Klaus Kleinmann.

    Next, we’ll consider Klaus’ lifepath. I figure that he had an older brother who used to bully him relentlessly for being so, well, Creepy, so he gets +1 to Asskicking for having had Mean Older Siblings. To add to his miseries, his parents thought he was weird and off-putting too and sent him to Military School, giving him a +1 to Grit. Perhaps they did him a favour, since I forgot my own sage advice of always starting a character with at least a few extra points in Grit. Finally, as an adult he’s become a boring file clerk, so he gets +1 to Paperpushing for being a Bureaucrat.

    We quickly calculate his Derived Abilities from what we now know to be his Primary Abilities, and end up with:

    Primary Abilities: Limited (2) Asskicking, Minimal (1) Camping, Minimal (1) Dramatics, Basic (4) Fitness, Limited (2) Grit, Basic (5) Hiding, Limited (2) Keenness, Limited (2) Mindgames, Limited (3) Nerdery, Limited (3) Paperpushing, Minimal (1) Schmoozing, Limited (3) Weirdness


    Derived Abilities: Minimal (1) Bullshitting, Limited (2) E-Skills, Limited (2) Hocuspocus, Basic (4) Intrusion, Limited (3) Joyriding, Limited (2) Lawyering, Limited (2) Quackery, Limited (2) Rumours, Limited (3) Trickery, Limited (2) Understanding, Limited (2) Volume, Limited (3) X-Tremeness

    Next up is Dooms. I think I want Klaus to have at least a little bit of skill with a Creep’s Primary Doom of Fae’s Trickery, so I’ll raise it to Limited (2). Klaus’ retiring personality is so strong that sometimes he can be oddly hard to spot. I also want him to be into making some weird art (hey, it’s something you can do all by yourself!), so I’ll also giving him Minimal (1) Devil’s Craft. That gives him a total Monstrosity Score of Limited (3), which also sets his beginning Respectability and Pretension Scores – both of them also at Limited (3). Klaus doesn’t stand out much either among Monsters or among regular people.

    Given Klaus’ Abilities, he has 8 Health Points (X-Tremeness Score + 5), 7 Grit Points (Grit Score +5), 10 Stamina Points (Fitness Score + 5), 3 Budget Points (Respectability Score) and 3 Favour Points (Pretension Score).

    For Values, I’m giving Klaus Harmony and Community. He really just wants to follow the rules, play it safe, and go about his day without offending anyone. Good luck with that, of course, given that Creeps have a Bane that causes them to automatically offend people just by drawing breath, but oh well.

    That’s it for Klaus himself! His finished stats look like this:

    KLAUS KLEINMANN

    Breed: Creep

    Childhood: Mean Older Siblings
    Adolescence: Military School
    Adulthood: Bureaucrat


    Values: Harmony, Community

    Primary Abilities: Limited (2) Asskicking, Minimal (1) Camping, Minimal (1) Dramatics, Basic (4) Fitness, Limited (2) Grit, Basic (5) Hiding, Limited (2) Keenness, Limited (2) Mindgames, Limited (3) Nerdery, Limited (3) Paperpushing, Minimal (1) Schmoozing, Limited (3) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Limited (2) E-Skills, Limited (2) Hocuspocus, Basic (4) Intrusion, Limited (3) Joyriding, Limited (2) Lawyering, Limited (2) Quackery, Limited (2) Rumours, Limited (3) Trickery, Limited (2) Understanding, Limited (2) Volume, Limited (3) X-Tremeness

    Special Abilities: Limited (3) Maze, Limited (3) Monstrosity, Limited (3) Pretension, Limited (3) Respectability

    Dooms: Minimal (1) Devil’s Craft, Limited (2) Fae’s Trickery

    Pools: HP 8, GP 7, SP 9, BP 3, FP 3

    But we’re not done yet! We still need to create two Friends, one Rival, and one Enemy to make Klaus’ life interesting.

    For his first Friend, I’ll choose the Stereotype of Alpha, the DIscord of The Ball and Chain, and the Problem of Web of Lies. That gives us a bunch of Ability adjustments to pile together, and we end up with a character who isn’t entirely un-rugged but whose only real stand-out Ability is his Basic (4) Schmoozing. He’s also got the sole Value of Utilitarianism, so apparently he’s a person of flexible morality. I’ll name him Fridolf Chickenhawke and write him up like this:

    KLAUS’ FRIEND #1: FRIDOLF CHICKENHAWKE

    Fridolf and Klaus first met in military school, where good-natured Fridolf took the timid kid under his wing and resolved to “show him how it’s done” – though what he mostly showed him was how to get in trouble with the teachers by creative but inevitably failed get-out-of-working-hard schemes. He has since settled down slightly and married a woman named Selma, to whom he’s trying to present a respectable front, though his happy-go-lucky nature is hard to repress. He has taken to blaming Klaus for things like staying out drinking too late or missing work, which hasn’t exactly made Klaus popular with formidable Selma.


    Stereotype: Alpha
    Problem: Web of Lies
    Discord: The Ball and Chain

    Values: Utilitarianism

    Primary Abilities: Limited (3) Asskicking, Limited (3) Camping, Limited (3) Dramatics, Limited (2) Fitness, Minimal (1) Grit, Minimal (1) Hiding, Limited (3) Keenness, Limited (3) Mindgames, Minimal (1) Nerdery, Limited (2) Paperpushing, Basic (4) Schmoozing, Minimal (1) Weirdness

    Derived Abilities: Limited (3) Bullshitting, Minimal (1) E-Skills, Limited (2) Hocuspocus, Minimal (1) Intrusion, Minimal (1) Joyriding, Limited (2) Lawyering, Limited (2) Quackery, Limited (2) Rumours, Limited (2) Trickery, Limited (3) Understanding, Limited (2) Volume, Limited (2) X-Tremeness

    Special Abilities: Basic (5) Respectability

    Pools: HP 7, GP 1, SP 3, BP 5

    You’ll notice that Fridolf’s Pools are lower than Klaus’ is. That’s because he’s a GMC, and GMCs are assumed to be running around spending points from their Pools when the players aren’t looking.

    For Klaus’ second Friend, I’m choosing the Stereotype of Optimist, the Problem of Pie in the Sky, and the Discord of High-Maintainance. Adding together all the modifiers from that, we get a jack of all trades who knows a little of everything but isn’t startlingly good at anything. They also have the Values of Harmony and Innovation, befitting someone who is sure that the world loves them and that good things are just one more fine adjustment away. I’ll write them up like this:

    KLAUS’ FRIEND #2: SHIRLEY SHINE

    Shirley works in the same office as Klaus, but is sure that that’s just a gateway to bigger and better things. She tinkers with mechanical inventions in her spare time and always has some new questionable contraption that she’s sure will sell big if she can just convince some bigwig to invest in it. She likes Klaus but considers all his interests to be insufferably boring (which, to be fair, isn’t inaccurate) and keeps trying to drag him off to do something more exciting, like helping her get rich.

    Stereotype: Optimist
    Problem: Pie in the Sky
    Discord: High-Maintenance

    Values: Harmony, Innovation

    Primary Abilities: Minimal (1) Asskicking, Minimal (1) Camping, Limited (2) Dramatics, Limited (3) Fitness, Limited (3) Grit, Minimal (1) Hiding, Minimal (1) Keenness, Limited (3) Mindgames, Limited (3) Nerdery, Limited (3) Paperpushing, Limited (3) Schmoozing, Limited (3) Weirdness

    Derived Abilities: Limited (3) Bullshitting, Limited (3) E-Skills, Limited (2) Hocuspocus, Limited (2) Intrusion, Limited (3) Joyriding, Limited (2) Lawyering, Limited (2) Quackery, Limited (3) Rumours, Limited (2) Trickery, Limited (2) Understanding, Limited (2) Volume, Limited (2) X-Tremeness

    Special Abilities: Limited (3) Respectability

    Pools: HP 7, GP 2, SP 4, BP 3

    Next up is Klaus’ rival, his sitcom-style arch-nemesis who engages in pointless and belligerent feuds with him. I’ll pick the Approach of Brute, and the Redemption of Bravery, but just to shake things up (and preserve the alliteration) I’ll use the Feud of Brainy. So Klaus’ Rival is someone who wants to beat him up to prove that he’s smarter, and who clearly isn’t deterred by how little sense that makes! The points from those three choices gives me someone who is actually quite good at both Asskicking and Nerdery, and whose Values are Excellence and Innovation. Thus, I give you:

    KLAUS’ RIVAL: HECTOR JIBB

    Hector is an insecure overachiever who can’t stand not being the best at anything that he thinks matters, whether academic or athletic. He’s been out to get Klaus ever since he happened to score a single point more than Hector on their second grade spelling test, and is now constantly trying to show him up in front of the Court as a lesser intellect and an inferior sportsman, and never mind that Klaus has never claimed to be any sort of intellect or sportsman. Hector loves a challenge and throws himself into any chance to prove himself against impossible odds.

    Approach: Brute
    Feud: Brainy
    Redemption: Bravery

    Breed: Klutz

    Values: Excellence, Innovation

    Primary Abilities: Basic (6) Asskicking, Minimal (1) Camping, Minimal (1) Dramatics, Basic (5) Fitness, Limited (2) Grit, Minimal (1) Hiding, Minimal (1) Keenness, Minimal (1) Mindgames, Basic (5) Nerdery, Minimal (1) Paperpushing, Minimal (1) Schmoozing, Limited (2) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Limited (3) E-Skills, Minimal (1) Hocuspocus, Limited (3) Intrusion, Basic (5) Joyriding, Minimal (1) Lawyering, Limited (3) Quackery, Minimal (1) Rumours, Minimal (1) Trickery, Minimal (1) Understanding, Limited (3) Volume, Basic (5) X-Tremeness

    Special Abilities: Limited (3) Maze, Limited (3) Monstrosity, Limited (3) Pretension, Limited (3) Respectability

    Dooms: Minimal (1) Ancient’s Wisdom, Minimal (1) Pariah’s Isolation, Minimal (1) Titan’s Prowess

    Pools: HP 10, GP 1, SP 6, BP 3, FP 3

    I made Hector a Klutz, since that fits well with his “a healthy mind in a healthy body” ethos. The Rival is usually another Monster, though that isn’t an absolute rule and I may well shake things up as I get further.

    Finally, we need to create an Enemy. Those are more serious than Rivals – they might not be trying to kill you, per se, but they certainly want to ruin you and won’t be satisfied with less. They are also defined by their PC in a whole different way – their Abilities are generated by switching the Scores of certain of the PC’s Abilities that are in some way “opposites.”

    Thus, to create Klaus’ Enemy, we switch his Limited (2) Asskicking and his Minimal (1) Schmoozing, giving the Enemy Minimal (1) Asskicking and Limited (2) Schmoozing. They’re neither one very impressive at either talking or fighting, but where Klaus is a little better at defending himself, the Enemy is a little better at talking his way out of trouble. We likewise exchange Klaus’ Minimal (1) Camping and his Limited (3) Paperpushing to give the Enemy Limited (3) Camping and Minimal (1) Paperpushing – Klaus is more at home in civilisation, and the Enemy is more at home in the wilderness, though again it’s neither’s defining feature.

    A more serious difference is Dramatics and Hiding; Klaus’ Basic (5) Hiding and Minimal (1) Dramatics becomes a Basic (4) Dramatics and Minimal (1) Hiding for the Enemy – Klaus is very quiet, and the Enemy is very loud. Note that one point disappeared from that Basic (5). That’s because it came from Klaus’ Breed bonus, meaning it doesn’t “count” for these purposes.

    And so on. The Enemy’s Values, meanwhile, are the polar opposites of Klaus’ Harmony and Community, meaning that they are Stoicism and Individualism.

    We’ll have the Enemy be a Slayer, though figuring out their Legend took some thought. In the end, though, I decided that the Enemy was a brash, direct person who was secretly afraid (and envious) of anyone subtler and more circumspect than himself, and made him a Wimp, the Legend who aspires to be tricksters and rogues. I ended up writing him up like this:

    KLAUS’ ENEMY: BARRY HUSSEL

    Barry is a go-getter of the first order and has gotten a decent amount of financial success by working hard, running his own race, and shouting very loudly at people. However, no matter what he does, it never seems to be enough – really making it into the big time always seems to elude him. After being Called as a Slayer, he’s realised that the reason for that is that sinister beings like Klaus keep scurrying around in the shadows and ruining everything for him with their clever schemes. Well, Barry is going to show that he can out-scheme the lot of them, and then he’ll finally get the unrivalled fame and fortune that he deserves!

    Legend: Wimp

    Values: Stoicism, Individualism

    Primary Abilities: Minimal (1) Asskicking, Limited (3) Camping, Basic (4) Dramatics, Limited (2) Fitness, Miniaml (1) Grit, Minimal (1) Hiding, Basic (4) Keenness, Minimal (1) Mindgames, Limited (3) Nerdery, Minimal (1) Paperpushing, Limited (2) Schmoozing, Limited (3) Weirdness

    Derived Abilities: Minimal (1) Bullshitting, Limited (2) E-Skills, Limited (3) Hocuspocus, Limited (2) Intrusion, Limited (2) Joyriding, Limited (2) Lawyering, Limited (3) Quackery, Minimal (1) Rumours, Limited (2) Trickery, Limited (2) Understanding, Limited (3) Volume, Minimal (1) X-Tremeness

    Special Abilities: Minimal (1) Calling, Advanced (8) Respectability

    Pools: HP 6, GP 1, SP 3, BP 8

    There you go! One PC with a supporting cast of four GMCs ready to go! Klaus will have his work cut out for him trying to beaten up by Hector, pulled into one of Barry’s inept schemes, press-ganged into trying to promote Shlley’s latest invention or getting blamed for whatever Selma is mad at Fridolf over this week.

    Next up the Hoarder, our resident would-be marauding Dragon. Stay tuned.