- Pregen: Klaus Kleinmann, the Creep
- Pregen: Winnie Wurmstein, the Hoarder
- Pregen: Joachim Yapper, the Jerkass
- Pregen: Zelda Zoom, the Kluts
- Pregen: Bradley Bulle, the Loudmouth
- Pregen: Marissa Measley, the Moocher
- Story idea: The Race of the Rubber Duckies
- Introduction: The Rickety Raft
- Scene one: The Wood I! Hardware Emporium
Continuing with our Monstrous Mishaps quickstart Story, it’s time to send the players off to buy some paint for their raft, that being the one thing not available at the Wood I! Hardware Emporium. So instead, they have to make the pilgrimate to the Mastodon Mall…
Introduction: At the opposite end of town from the Wood I! Hardware Emporium stands Mastodon Mall, an enormous glass-and-steel eye sore surrounded by acres of parking lot. Colourful advertisements deck the sides to shout out the needfulness of the various junk being peddled inside. Mad throngs of consumers, high on the heady drug of Capitalism, congregate here every weekend to impulse-buy their way towards bankruptcy. Inside, the stores are spread across layered balconies over a central court. The air is filled with the merry ruckus of children whining for ice cream, teens squeeing over the latest fashion, and people shouting into their cell phones.
Technically, getting paint is the job that Lisa Ludlock, the Slew’s human friend, takes upon herself, but if they just send her out to do it she’ll get distracted and come home with a number of “just the cutest!” new purchases but without paint. Nor can they tell her to let them handle it, or she will get very offended that they don’t trust her and sulk and mope for the rest of the Story. Dealing with people being completely unreasonable is a pretty major part of Monstrous Mishaps, it must be said.
When the players enter the mall, there is a call over the PA system that the Time Stands Still stopwatch store on level 4B has declared a sale for eight point seventy-three percent off on all last quarter’s model. This causes a surprising number of people to rush for the store, resulting in a stampede that the players will have to dodge or push through as best they can to avoid harm. If anyone thinks to examine things, they’ll notice that the PA system has some Hocuspocus on it that makes discounts announced over it absolutely beguiling to anyone who already have negligible sales resistance – this does not include the players or even most GMCs, but it does include enough to cause these mad rushes from time to time.
Lisa immediately claims that the spirit of her Grandma Greta insists that she’s had a bad shock, and nothing will satisfy Grandma but for Lisa to enjoy some relaxing mimosas at the Palmy Oasis bar on level 6D. Again, she’ll be very offended if someone suggests that Granny mind her own business, nor is she receptive to the idea that she go enjoy a refreshing adult beverage while the players handle the paint-buying – it will just take a few minutes, she claims. Of course, if she gets her mimosas she’ll spot a shoe store next, and once she has new shoes she’ll want a pedicure at Pampered People Palace on level 2Q, and if the players don’t put their foot down at some point the mall will end up closing before they ever get their paint. Sweet-talking Lisa into being moderately useful without getting her in a snit about it can be done with a Schmoozing Challenge, with Modifiers for good roleplaying. Alternatively, someone might buy the paint and then claim to have found it in a corner of the garage later on so as to spare Lisa’s tender feelings.
Regardless of whether the players get carried along with Lisa’s shopping spree or make a beeline for the paint store, they quickly run into the Slayers Siegward Trout and Barry Hussel. Siegward is a previously well-to-do gentleman fallen on hard time and Called as a Lout (think a barbarian hero), so he has long, stringy grey hair and tries to look like an elderly Conan the Barbarian, but his basic fussiness and insistence on good manners keep getting in the way. Barry is a dry-skinned, humourless pointdexter who thinks that everyone is scamming hard-working people like him, and has thus become a Wimp (a trickster archetype) to work hard at scamming them right back.
Anyway, the Slayers bluster for a bit to let the players know that they’re in the race too, then they part, though Barry will shadow the players (rather ineptly – a Limited (3) Keenness Challenge to spot him in the crowd) while looking for an opportunity to do something sneaky and underhanded. We can have another customer stampede here to establish it as a running gag.
Once in the paint store, the players can pick out the paints for their raft (which I think should actually be Flying Spaghetti Monster themed – let’s name it The Noodly Appendage instead). They’ll also run afoul of Wilson the Mall Cop, who think they look shifty, especially if the players picked pregens with low Respectability scores (specifically Marissa or Winnie are both weird enough to invite harrassment, and Zelda has a shaky enough reputation from all her crashes that she might not be quite immune to it either). While he’s bugging the players, Barry will try to drop a paint brush or something in a player’s pocket, then claim he saw them steal it. Here he’ll spend a GP to maximise the impact, but he’s still trying to do something very tricky, so it’s another Limited (3) Keenness Challenge to catch him in the act. Still, it will actually work at anyone but Marissa (none of the pregens have a particularly good Keenness Score), unless the players smelled a rat earlier and kept an eye on him.
The players will have to either talk their way out of trouble, make a run for it, or let one of their number take a rap and get escorted to the police station and thus be unavailable to help with the raft-building the same afternoon. If they run, a third customer stampede can be either helpful or troublesome in their attempts to dodge Wilson.
With or without paint, they’ll eventually make it back to the parking lot, where they’ll have to find their car in a timely fashion, possibly risking being run over by over-zealous people coming or going. If they talked their way free of Wilson, or even got Barry in trouble in their stead, they’ll be confronted by Siegward. He’ll challenge one of them to a saber duel (with whatever implement they can get hold of in a hurry serving as a saber) for “dishonouring my boon companion by failing to get tricked by him as a decent Monster would.” The duel is just to “first blood,” of course – Siegward might be a Barbarian, but he’s not very good at being uncivilised. If Barry is still around while a player is dueling Siegward, he’ll try to spill the players’ paint while they’re preoccupied.
All right. That’ll do for now. It establishes the mall, which Marissa might need to break into (probably having to avoid Wilson again – he might be on a double shift or something) to indulge her need to sleep on the Ultra-Slackinator 6000, and also brings in two more of our villains. It’s looking like a lot of Keenness Challenges, which is maybe not ideal, especially since there is not much variety among the pregens as far as Keenness Scores go; I’ll see if I can’t reframe some of the situations as requiring something else. Still, it’s decent. I might be getting back into the spirit of coming up with MM situations.




