I just had to open my big mouth and declare that I was done, didn’t I? Cue me working just as obsessively this week to add in more rules to cover Rank 4. I am almost done with that now, at least. I just have like 30 more Psychic Powers to translate. And a ton of stuff to proofread, of course. Then I’ll get down to something else. Honest.
I’ve also started consuming as much Warhammer 40,000 media as I can find, which may not be a good sign. But, well, it does have one considerable benefit: there’s a lot of the stuff. Like, a never-ending sea of it. If for whatever deranged reason I suddenly want to immerse myself in grimdark, Games Workshop certainly has me covered.
One thing I am particularly studying is the main game’s lesser-known cousin, Battlefleet Gothic, since that’s where Rogue Trader cribbed its space combat system from, and I do want to port Rogue Trader at some point (it was actually the one I started out trying to port; it just turned out to be too demoralisingly impossible, partly because of those same space combat rules). Rogue Trader‘s space combat is famously horrible, but the original seems like fun. So it seems like the roleplaying line again took a good thing and destroyed it completely.
The problem for porting it, though, is that Battlefleet Gothic combat is all about positioning – where your ships are in relation to other ships, where they will both be a turn from now. Which makes sense on a table top, but doesn’t translate well into a fiction-first design. I’ll need to redesign a lot of stuff.
I guess the thing to do is to break down the whole thing into fiction. Isolate what different stuff happens during a fight – torpedoes launched, systems going offline, sharp turns, shields being knocked out – and trying to internalise it. Never mind a set of distinct moves for now, what I need is to be able to freeform a whole scenario for some players, putting them through a space battle while tutoring them as we go about what their options are and what the risks and rewards for each might be.
Yeah. That’s what I’ll need to do.

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