Aberrant readthrough: Teragen

Our Aberrant – the totally not superhero game that we can of course play as a superhero game if we’re philistines – readthrough have finally arrived at the Teragen, the totally not supervillains who we can of course use as supervillains if we’re philistines. And… oh man. This one stands out.

In an earlier part of the readthrough, I identified the Teragen as one of the two ideological poles of the game, the other being Project Utopia/Team Tomorrow/The Aeon Society. Where the latter is your basic superhero do-gooders (albeit with shady NGO backers and a massive civilian support structure) who are working selflessly to make the world a better place because with great power comes great responsibility and so on and so forth… the Teragen are the ones who say, no, that’s a sucker’s game. Why should we lift a spandex-clad finger? Fuck you, I’ve got mine!

Of course, like all spoiled brats, the Terats don’t play particularly nice together, so they have about half a dozen different factions who all think that they’re the ones who really get it, man. Each faction gets its own sympathetic writeup where it gets to explain in its own words why it rules and everyone else drools, and each faction is also not-so-secretly one possible kind of villain you can throw at your players.

  • Nova Vigilance go around killing any baseline who “threatens novas,” which is interpreted precisely as freely as you might assume. Oh, and any nova who supports baselines who threaten novas, including by trying to argue that you shouldn’t go around killing them. So basically, they kill a lot of people and act completely self-righteous about it. Handy if you want a villain who’s terminally straightforward in his evil but has maybe just the tiniest bit of a sympathetic motivation at the bottom.
  • The Harvesters are physical monsters and express their body-positivity by going around acting like moral monsters as well. Including by eating people who offend them by going around having the standard-issue number of arms, legs, eyes and tails. Handy if you want pure creature-feature villains with a hint of “tragic monster” about them.
  • Pandaimonium want sex, drugs and rock’n’roll, and they want no limits to it whatsoever, and they’ll happily make a buck running drug and prostitution rings. Handy if you want to cut down on the angst and have villains who are basically just superpowered gangstas who like living large and sticking it to the man.
  • The Casablancas are subtle schemers who trade in secrets. They don’t do terribly much on their own, but they share information with the other factions and help coordinate them. Handy if you want villains for a more intrigue-based, investigative story.
  • The Cult of Mal worship the Teragen’s Magneto-wannabe, Divis Mal. Like, they literally think he’s a god and everyone should do what he says. Handy if you want villains who are religious fanatics.
  • The Companions are middle-eastern. That’s… pretty much it. Handy if… I don’t know, you want to spite political correctness by reveling in islamophobia? Maybe? Honestly, they’re kind of boring.
  • The Primacy, finally, just basically hate Utopia and baselines and the entire current world order and want to quantum-bolt it to ashes so they can build a new one. Handy if you want some cackling megalomaniacs who are after – WORLD DOMINATION! MUAHAHAHAHA!!! With, again, just the tiniest bit of actual ideological underpinnings for it to make it feel slightly less cringy.

The book also contains an overview of the “canonical” future of the setting (since it’s the backstory of another game called Trinity). Basically, novas get increasingly crazy with Taint, baselines get increasingly freaked out by novas being crazy, and just generally novas join the Teragen in increasing numbers, and finally there’s a massive war between baselines and novas and the novas lose and leave Earth for greener pastures. The Aberrants and Project Proteus are pretty much completely irrelevant to the whole thing, and Project Utopia as a whole fades into nothing as everyone gets up on the whole nova-baseline-co-existence thing. I guess technically that means that the Directive wins, but they’re still so boring that they don’t even get a mention here.

Now, I mentioned this book standing out, and it does. Because this book… this book, you see…

This book is actually kinda-sorta good.

I mean, it’s not amazing or anything, but there’s some real passion and imagination in it. The Teragen’s inner circle are lavishly described and idiosyncratic – they are actually characters that seem like they’d be fun to portray, and whose schemes and vendettas seem worth getting invested in. Like, there’s one guy called Leviathan who looks like a giant shark on legs and lives in a ruined cathedral in the flooded catacombs beneath Venice but is secretly a screwed-up twenty-something kid who was abused by his mother, and DEAR LORD, you can just FEEL the writers’ relief at finally getting to be gothic-punk again, can’t you?

And the factions, likewise… Well, this is what White Wolf was always so very, very good at: taking a messed up perspective and arguing persuasively for it, and then taking a different messed up perspective and making an equally compelling case for it. White Wolf, at its finest, was an exercise in extreme empathy, the playing of devil’s advocate turned into an art form. And here, at long last, we finally get a taste of it.

Of course, this also means very vividly seeing how half-hearted the rest of the setting is in comparison. The writers just didn’t care, at all, about the members of Team Tomorrow. They did care about getting to show off how smart they were by showing how real-world problems could be actually addressed using comic book superpowers, but the actual personalities that would be involved in such things? Nah. Give them a shark-boy with mommy issues any day!

And that’s fair, we all know that the villains are usually the more interesting characters… but it does raise the question of why they even made this game in the first place, then. Or at least why they didn’t just skip the pretensions and made it all about angsty Teragen revolutionaries from the start. I mean, a game where Killer Croc is the misunderstood antihero fighting against Superman the clueless patsy of a fascist authority would perhaps not be to everyone’s taste, but it would certainly be different, and they would have enjoyed writing it a lot more than I think they enjoyed writing most of this game.

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