Dark Heresy playtest

So, we ended up playing some more Dark Heresy this week. It involved the daring acolytes trying to escape from a collapsing mine while being gassed by inflexible authorities and trying not to be eaten by a river of daemonic slugs, so I feel that at the very least the “grimdark” was firmly in place…

This was the first session with the new version of the rules, and I do think it went a lot more smoothly. The success chances are rather unforgiving, but that might be on point – possibly it helps with the feeling of a hostile universe where your skills are only moderately helpful? Not sure.

I do think that there’s a problem with the stat increase Advances, though. See, I’ve streamlined everything so that there are certain Advances that just says, basically, “you get +1 to such-and-such stat.” Which is nice and simple… but it also kind of makes those Advances sort of overpowered. I mean, in the original game only the first increases to your core stats cost 100 XP apiece, everything else costs 250 XP or more, so there is some incentive to instead choose the skills or talents that cost less. Without that price hike, there’s really very little sane reason to not take stat increase Advances as long as you have any at all that are available.

One possible solution would be to take out the stat increase Advances and instead make characters start with +1 in their core stats, +0 in their non-core stats, and -1 in their weak stats, and that pretty much just keep it like that. Maybe let them take stat increases after their first 10 or 20 Advances or something. Of course, then we don’t get that aforementioned feeling of all your traits being equally useless, so if we want that one that’s bad.

But we’ll see how I feel after another bunch of sessions.

Other things to work on: the corruption rules. They’re going to become relevant sooner than I thought, since two of the players are now heading into corrupted territory. Also, I need to expand the World Moves and Chaos Moves (for Imperial Worlds and Nurgle, respectively, for this particular scenario – the others can wait) and add some more granularity to them.

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  1. Dark Heresy powerup – Mister Monster's Workshop Avatar

    […] tying back to my thoughts from the last Dark Heresy game, me and the player talked about it after today’s session and it was agreed that the higher […]

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